
Much like Super Giant's Hades last year, Loop Hero explores weaving narrative into its roguelike mechanics, instead of concocting a flimsy excuse to justify them and passing it off as plot. Also, as you reach later stages of the game, there is some lore that begins to unfold, adding more context to the world - a reward for players who invest the dozens of hours required to fully explore the nooks and crannies of Loop Hero. While the narrative isn't compelling, the themes are a strong compliment to the gameplay. Upon dying, there's so much emphasis to getting back into the world and grinding up the content, that the story can sometimes have trouble resonating. In some ways, it's better than the game deserves. The narrative is sparse, but the dialogue is well written. Trapped in the cold void of nothingness, the hero begins to follow a circular path where they encounter creatures and people from the world that was - or maybe another world that was lost? While everyone the hero encounters recalls a destroyed world, they each have different memories of what was lost and who was to blame. Liquid types are any Slimes and are quite common.The game begins with the titular hero's world being destroyed by an evil skeleton wizard. Orb of Unity - earned by defeating Liquid or Swarm type enemies.Orb of Immortality - the Orb of Immortality is earned by defeating chapter bosses such as killing the Lich.The more enemies in the fight, the higher the drop chance of the Orb of Expansion. Vampire Mansions placed beside Villages will spawn a vampire and four Ghouls, giving players a chance to earn the Orb of Expansion. Orb of Expansion - Can be earned by killing more than four monsters in a single fight.Bandits are a good living enemy that will appear for every two Villages that are placed on the loop. Orb of Evolution - can be obtained by killing enemies that are consider Living or Plant types.Chests that spawn from Battlefields are a great source for this. Orb of Crafts - can be earned by defeating Artificial and Object type enemies.Pitiful Remains can drop from Vampire and Undead enemies from the second level onward. Orb of Afterlife - made by earning 10 Pitiful Remains.A good creature to farm for these are Dark Slimes which can be created by destroying a Goblin Camp while a Goblin is still on the tile. Astral Orb - earned by defeating Mage and Cosmic type enemies.Memory Fragments can be earned by overfilling the card deck at the bottom of the screen or by building the Cemetery at camp and placing Cemetery tiles on the loop. Book of Memories - made by earning 10 Memory Fragments.Noticeable Change is earned by using any tile altering combinations, such as placing Meadows beside Rocks to create Blooming Meadows. Metamorphosis - made by earning 20 Noticeable Change.Scrap Metal can also be earned by placing Meadow and Rock cards around a Treasury.

Scrap Metal is earned by gather excess weapons and armor and overfilling your inventory.

Complete Food Supplies can also be earned by fighting on Battlefields. Rations are earned each time a Meadow tile is placed on the level. Food Supply - made by earning 12 Rations.
