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The trove rpg
The trove rpg








Rumors and Treasures contains 60 rumor cards with ready-to-use adventure ideas for The Fantasy Trip, as well as 100 treasure cards perfect for rewards and enticements. or record your histories.įor everything here – and more, check out the full Decks of Destiny set!. The digital version also includes a Labyrinth journal where you can pre-plan adventures. Labyrinths contains 62 hex-shaped cards to quickly build labyrinths for The Fantasy Trip.

  • Player's Pack – A set of 13 combat option cards (perfect for new players), one blank fighter card, one blank wizard card, and one character journal which serves as an expanded character sheet where you can record both game stats and campaign.
  • lots of journals to record your adventures, and lots of cards!

    the trove rpg

    Whether you're a Game Master or a solo player, you'll love what's in this box. The digital version also includes four additional extra adversary cards courtesy of the backers of Four Perilous Journeys. Īdversaries contains 24 orc fighter cards, 9 octopus fighter cards, 25 skill cards (use to turn any fighter card into a talented character), 24 double-sized wizard cards including nonhumans, and 70 double-sized creature cards for The Fantasy Trip. The Curse of Katiki-Mu, by Robert Saint John. One 64-page book packed with five adventures: The Chaos Triads, by Steven Marsh. Now they are together, working to unleash something far worse.Ī collection of new adventures for use with The Fantasy Trip Legacy Edition! In Quick Quest 3: The Unself King – The Charnel Maiden, the Mother of Despair, and the Drear Crone are all figures of horror. You can use a Quick Quest in several ways:Īs a stand-alone adventure for. In Quick Quest 2: A Moveable Feast, your party is investigating an orcish outpost and encounters two very unusual pets. Each one is about 2,500 words of character description, GM advice, and combat. Quick Quests are super-short adventures for The Fantasy Trip. Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. If only there were a guide to all this stuff! Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character. GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes. and now it's been given a new lease on unnatural life by horror master Kenneth Hite. GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever.

    the trove rpg

    Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment. The creative spark finds life in wires and silicon!īehold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics.

    the trove rpg

    GURPS High-Tech: Electricity and Electronics Descriptions and stats for hundreds of historical weapons - small arms (from muskets. Its meticulously researched TL5-8 hardware includes: Say goodbye to page-flipping for important tables and modifiers!įrom the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. This PDF contains five new adventures for The Fantasy Trip.Īnd an afterword, with further game notes, by Steve JacksonĪt Your Fingertips (And Away From Prying Eyes!) these are “programmed adventures” that take you through the labyrinth. You can even play with a GM, but you don’t need one. These adventures can be played by a single player or a group of up to four. You have to make it through his labyrinth full of traps, monsters, and other would-be guards! The Fantasy Trip: Death Test and Death Test 2

    the trove rpg

    How did the Thorsz reach power? What are his goals, and why does he rule with an iron hand? Why has he not married? And what may happen next month and next year? This book is a guide to that city: Ardonirane. In Death Test, you met the Thorsz, the ruthless warlord of a busy merchant city.










    The trove rpg