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However, I was happy to receive a warmer welcome than I had imagined. It’s been a long time since the original release of Maiden of Black Water in 2014, so I was honestly quite worried.
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This is because we’re very confident that this title will be accepted by those who are playing the Fatal Frame series for the very first time.Īdditionally, Kikuchi shared his elation at the reception to Maiden of Black Water receiving a re-release. No, first of all, we wanted to focus on having a large number of people playing Fatal Frame: Maiden of Black Water, which is the latest entry in the series. However, on the prospect of a potential Fatal Frame series remaster collection, he said this: This was largely due to Maiden of Black Water being the most recent entry in the series, according to Kikuchi. However, this interview reveals why Koei Tecmo chose to re-release Maiden of Black Water specifically. Previously, it had been revealed that another title in the Fatal Frame series could potentially release if Maiden of Black Water sells well enough. Additionally, the interview goes into details regarding why Koei Tecmo chose to re-release Fatal Frame: Maiden of Black Water. He convinced himself that ghosts cannot appear without at least some airborne moisture, as he said at the time, "I doubt I'd run into any ghosts around here.In an interview with Famitsu, Fatal Frame series Producer Keisuke Kikuchi explains why a Fatal Frame series remaster collection wasn’t considered for the 20th anniversary. Also, water is a major theme in "Fatal Frame: Maiden of Black Water" because Shibata encountered a staggering dry heat during a 2008 visit to Los Angeles. For example, he claims that the story for "Fatal Frame 2: Crimson Butterfly" came to him in a dream. Moreover, Shibata can link the influence for certain "Fatal Frame" games to specific events. He claims that while visiting the oceanside cliffs of Tojinbo, a spectral presence lifted him into the air as he read graffiti chiseled into the rocks. Shibata revealed during an interview with Siliconera that these events didn't let up as he grew older. According to his online diary (translated by fan site FFTranslations), he used to feel "presences" in the road near his childhood home. While the director of "Fatal Frame," Makoto Shibata, drew from many inspirations, the most influential were his own encounters with the supernatural. Zombies and monsters might terrify Western gamers, but according to Shibata and Kikuchi, ghosts and dilapidated Japanese houses are what leave Japanese audiences petrified. While the team took inspiration from the " Silent Hill" games, Shibata and Kikuchi focused squarely on what scared Japanese gamers, as well as the fact that Shibata frequently saw things that weren't there. Producer Keisuke Kikuchi also explained that the villains of the game were "beings of nothingness," (translation via FFTranslations), which tied back into the "Zero" of the title perfectly. In an old PlayStation Blog article, franchise director Makoto Shibata revealed that the game's original working title was "Project Zero," which Europe adopted for its release name. But, that is just tunnel vision talking and ignores the franchise's development history. You might assume that "Fatal Frame" is more appropriate since, in the games, the only thing standing between you and a grisly, ghost-fueled death is a camera. gamers know as "Fatal Frame" goes by "Project Zero" in Europe and simply "Zero" in Japan. As noted by YouTuber Nitro Rad, the "Fatal Frame" franchise's name differs by region.
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